I normally like to make the title of the episode the funniest thing we say in the show, so, uh.
In this week's: we talk about comfort being more important than surprise, the difficulty meshing video game conflict with negative commentary (and how Spec Ops fails while Risk Legacy succeeds), how Risk of Rain's too effective as a power fantasy, how games about systems interacting don't benefit from early access because all the systems have yet to be implemented and we reveal a TENYA WANYA TEENS EXCLUSIVE.
We recorded this live! It doesn't sound amazing, but, I dunno! Maybe you'll still like it!
We talk about False Interactivity, the idea of visual consistency allowing for a sense of place, premium prices for rushed content, our woes with early access and HUNK-BASED ANIME.
This week's best conversation is about games that decide not to ever kill the player! It's a little boring until that point! Sorry!
We also talk about Risk Legacy and we do our best not to be specific about anything, so that might be boring if you've played it and confusing if you haven't!
Hello! We talk to Cara Ellison about authored worlds that feel fake, the personal nature of save files, the uselessness of authorial intent and Truth Circles!