This week's best conversation is about games that decide not to ever kill the player! It's a little boring until that point! Sorry!
We also talk about Risk Legacy and we do our best not to be specific about anything, so that might be boring if you've played it and confusing if you haven't!
Hello! We talk to Cara Ellison about authored worlds that feel fake, the personal nature of save files, the uselessness of authorial intent and Truth Circles!